Sin Stalker CR8
CE Medium outsider (Chaotic, Demon, Evil, Extraplanar)
Init +4; Senses darkvision 60', Sinscent*, Perception +18
DEFENSE
AC 23, Touch 14, Flat Footed 18 (+4 Dex, +1 Dodge, +8 Natural)
HP 96 (9d10+45)
Fort +8, Ref +10, Will +10
DR 10/Cold Iron or Good; Immune death effects, precision damage, electricity, paralysis, poison
OFFENSE
Speed 30'
Melee 2 claws +15 (1d6+6), bite +15 (1d8+6) or By Weapon
Special Attacks Energy Drain (2 levels, DC 18), Sinful Stare, Sinstrike
STR 22, DEX 18, CON 21, INT 15, WIS 16, CHA 19
Base Attack +9; CMB 15; CMD 29
Feats: Cleave, Dodge, Furious Focus, Power Attack, Vital Strike
SINSCENT
Any creature within 60' that has a sin upon their soul cannot hide from
a Sin Stalker. They can sense the target through invisibility, blur,
concealment, cover, illusion or any other trick.
SINSTRIKE When a Sin Stalker hits an opponent with an unobsolved sin, it does an additional d6 damage.
SINFUL STARE 1/rd a Sin Stalker
can take a free action to stare into the soul of a sinner. The sinner
must make a Will save (DC 18) or become Nauseated for d4 rounds. A successful save means that that character cannot be affected by this ability for 24 hours (from this creature only). The attribute to the save varies upon the sin (use the most pronounced sin if more than one apply):
Lust = CHA
Gluttony = CON
Greed = WIS
Sloth = DEX
Wrath = STR
Envy = INT
Pride = NONE
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