Monday, June 19, 2017

Lizard-men of Mord Mar (Monster Monday)

The lizard-men of the Swamp are a prehistoric hangover. They were the first humanoid race in the world, but not even they realize this fact. The lizard-men use an oral tradition to tell and re-tell their histories, and have never developed a written language. They are not dumb, however. Occasionally, a member of the tribe has been known to learn Common, in both oral and written form.

Lizardmen (from Swords & Wizardry)
Hit Dice: 2+1
Armor Class: 5 [14]
Attacks: 2 claws (1d3), 1 bite (1d8)
Save: 16
Special: Underwater 
Move: 6/12 (swimming)
Alignment: Usually Chaos
Challenge Level/XP: 2/30

Image found on Pintrest

The lizard-men are a very spiritual people, but they worship what mankind terms "Forbidden Gods." All known lizard-man gods are evil, and most demand blood sacrifices. These differ by the tribe's oral histories. Some sacrifices are simply "shaggy beasts," and other tribal interpretations require blood from "tusked men." Some are not at all specific, only requiring that the sacrifice is breathing. Over time, almost all human and demi-human sacrifice has been removed from lizard-man culture. Men and their ilk are simply too powerful to raid. However, a group of men stumbling into their territory is a great sacrifice.
A small sect of lizard-men worship Nobback as a god made flesh, and will sometimes attempt to lure creatures to the large alligator. The sect is all males, who keep this godling hidden from the matriarchy.
Lizard-men society is matriarchal. The males are known to be hunter-gatherers while the females tend to societal issues. These include: Oral histories, incubation of eggs, rearing young, making ceremonial instruments (headdresses, sacrificial daggers, altars, jewelry of station, etc) and making or upholding laws. Shamans are almost exclusively female.
Lizard-men near Mord Mar are blood enemies with goblins and kobolds. The dwarves of Stonemire trade swamp cow meat for dyes from the lizard-men. Occasionally, lizard-men will trade with caravans traversing through the swamps.

In the Sanctuary of Water is a separate tribe of lizard-men, that dwell exclusively underground. Their secrets will be revealed on another day.

Tuesday, June 13, 2017

Monster Monday: A Little Late

Monster Monday is late. It happens. Why is not important (my brother's boat broke down, and I spent 3 hours trying to help him). On to the RPG goodness.

I want to expound on last week's topic, the word monster. More specifically, I want to put a "monster" into a campaign. As most of you know, I'm working on a mega-dungeon called Mord Mar. Outside of the dungeon is a swamp, with Stonemire as a possible base of operations. In a fantasy world, there should be some famous creatures in the wilderness that people avoid the territories of. It's time my swamp had some of these:

Nobback: a 15 foot long gator, who is known to seek out anything larger than herself in her territory. About a generation ago, the old timers say that Nobback ate a chimera.

Spiketooth: a huge boar, the size of a horse. Said to have a taste for goblin meat. Spiketooth generally stays to the west end of the swamp (near the goblin homes).

Zielony: a great wyrm green dragon who roosts in an abandoned temple at the south end of the swamp. She generally leaves Stonemire alone, but will occasionally harass merchants for things of interest.

Garbanzo: a weeping willow treant. Garbanzo is usually friendly with humanoids it crosses paths with, but sometimes it takes offense to small things.

Scales: a giant viper that traverses the swamp. Believed to actually be several snakes, all over 10 feet long.

Grumbleskin: a hill giant that lives near the mountain. He has made a lot of money by ambushing adventurers and caravans.

Monday, June 5, 2017

Monster Monday: MONSTER!!!

This past weekend, I was fortunate enough to travel to NTRPG Con. I was even more fortunate to have the ability to hang out with the Frog God games crew. Bill Webb was the one who originally inspired this regular feature on this blog, and he reminded me of it this past weekend.

A paraphrase from Bill: "When I use the word monster, that's what I mean. It is something dangerous, and not easy to defeat or destroy. They are a threat that common people cannot handle."

And that's the topic today: "Monster." Here's the first definition from Dictionary.com: "a legendary animal combining features of animal and human form or having the forms of various animals in combination, as a centaur, griffin, or sphinx."

This definition only scratches the surface of what we, as gamers, mean for "monster." For example, a living statue would be a monster, but not meet that definition. We need a better definition than the standard one.

I would also humbly add to the definition of monster. A monster is something that instills a fear within people that face it.

So what is a "monster?" We'll start with Bill's definition and work forward:
  1. dangerous, difficult to destroy, threatening to most
  2. legendary animal (or person), with combinations of features
  3. instills a fear into people that see or face it.
One of my earliest Monster Monday posts had to do with goblins. Does a goblin meet the new definition of monster? Let's look:

  1. individually, no, goblins do not meet this criteria. However, as a society of chaos, they absolutely could threaten a village, be difficult to destroy and have enough weapons to be dangerous.
  2. subjectively speaking, goblins could meet this criteria, based on description (elfish ears, a smashed, pug-like face) 
  3. adventurers nearly never fear goblins, but they could be crushed by the weight of a tribe and see true fear.
Although there are arguments for goblins being a monster, the definition or creature has to be stretched to accommodate it. Now, I will give an example of a monster from Bill's game Friday night. We found a treasure horde at the bottom of a pool of water. Investigating, we found the horde was midships on a broken galleon (or some other largish ship). We removed a seal, and were attacked by a creature that stayed in the water, and turned things it touched to ice. We knew it was undead, but our 8th level (!) cleric was unable to turn it. Working as a team, we found a way to destroy it.

The rest of the story: after it was not turned, panic set in. Those of us with high level characters refused to get in the water with it. And we never destroyed it. We found a way to immobilize it, but I'm not saying how in case you ever play in one of Bill's games.

Does this monster meet the requirements? It was definitely dangerous, difficult to destroy, and threatening. It was undead (combining features of people and the dead.) And it instilled a fear into the highest level party members: a 9th level thief, an 8th level cleric, 5th level fighters and thief, and even a 4th level paladin (or at least his player.)

Although I know the name of this monster (thanks to being friends with the DM), it's not important. We defeated (but not destroyed) a MONSTER in Mythrus Tower's wilderness environs!