Tuesday, February 10, 2015

Sin Stalker Pt II

Here's a redo of the Sin Stalker. Getting closer to having it right. Slowly but surely.
This time I changed Sinsent to Sinsense, drop the Energy Drain from 2 to 1 and the DC to 14. Sinful Stare now affects all creatures within 30'.

Sin Stalker CR8 
CE Medium outsider (Chaotic, Demon, Evil, Extraplanar) 
Init  +4; Senses darkvision 60', Sinsense*, Perception +18 

AC  23, Touch  14, Flat Footed 18 (+4 Dex, +1 Dodge, +8 Natural) 
HP  96 (9d10+45) 
Fort +8, Ref +10, Will +10 
DR 10/Cold Iron or Good; Immune  death effects, precision damage, electricity, paralysis, poison 

Speed 30' 
Melee  2 claws +15 (1d6+6), bite +15 (1d8+6) or By Weapon 
Special Attacks Energy Drain (1 level, DC 14), Sinful Stare, Sinstrike 

STR 22, DEX 18, CON 21, INT 15, WIS 16, CHA 19 
Base Attack +9; CMB 15; CMD 29 
Feats: Cleave, Dodge, Furious Focus, Power Attack, Vital Strike 

SINSENSE  Any creature within 60' that has a sin upon their soul cannot hide from a Sin Stalker. They can sense the target through invisibility, blur, concealment, cover, illusion or any other trick. 

SINSTRIKE When a Sin Stalker hits an opponent with an unobsolved sin, it does an additional d6 damage. 

SINFUL STARE 1/rd a Sin Stalker can take a free action to stare into the soul of a sinner. All creatures within 30' must make a Will save (DC 18) or become Nauseated for d4 rounds. After being Nauseated, the characters who failed their Save are sickened while within 30'. A successful save means that that character cannot be affected by this ability for 24 hours (from this creature only). The attribute to the save varies upon the sin (use the most pronounced sin if more than one apply): 
Lust = CHA 
Gluttony = CON 
Greed = WIS 
Sloth = DEX 
Wrath = STR 
Envy = INT 
Pride = NONE

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