Tuesday, July 3, 2018

Mord Mar Update

As I type this, I am preparing for a new campaign. This new campaign will be in the style of Gary Gygax's home campaign, and run at The Griffin's Rest. This will be a hard reset to "default" settings. The events of past campaigns will show up as time passes, allowing other groups to experience the timeline freshly.

It is going to be an episodic campaign, with about 4 hours of delve time per session. I will be using the Swords and Wizardry rules set, as it is simple. This will allow us to maximize the time at the table, not spend a whole session on one scene.

I am excited about this new project. It is moving closer to getting Mord Mar into a publishable format. In the downtime, I have figured out several of the problems that Mord Mar presents. For example, the Old City is mapable, but not really keyable. The solution to this problem is pretty novel. I intend to name about 30%-60% of the buildings. I will include generic floor plans for common building types (homes, businesses, mushroom farms, etc.) It will be up to the individual DMs to flesh them out.

Mord Mar has grown and changed in the 5 years I have been working on it. But, it has been for the better every time. Now I hope a whole new crop of gamers enjoy the old style of role-playing.

Expect more news on Mord Mar soon. I intend to start running in the next couple of weeks and to put up play reports. In the meantime, look for the Silver Bulette Blog. I have shifted everything not Mord Mar to there.

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