As I continue to slog through my "haunted house," I am looking deep inside more soul for twisted things. One such creature that has spewed from the depths is the Gibbering Eyes. Take a look for yourself:
© Jack Badashski, 2016
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Gibbering Eyes
HD: 4 + 4
AC: 1 (18)
Attacks: Bite (1 hp)
Attacks: Bite (1 hp)
Save: 13
Special: Eye rays, gibbering, spit
Move: 3
CL/XP: 8/800
In addition to using gibbering or spit, the gibbering eyes can use 1d4 eye rays per round:
1. Darkness 15-Foot Radius, as the spell, it targets one person, who gets a save to negate the ability
In addition to using gibbering or spit, the gibbering eyes can use 1d4 eye rays per round:
1. Darkness 15-Foot Radius, as the spell, it targets one person, who gets a save to negate the ability
2. Obscuring Mist, as the spell
3. Telekinesis as the spell
4. Sleep as the spell, except one target, who gets a save
5. Feeblemind as the spell
6. Heat Metal as the spell
7. Hold Person as the cleric spell
8. Lightning Bolt as the spell
All eye rays are cast at 4th level proficiency (so a Lightning Bolt would do 4d6 damage)
Gibbering: All creatures within 60' of the sound of a gibbering eyes must make a save or be confused (per the spell).
Spit: A gibbering eyes can spit up to 30' a glob of acid for 2d6 damage.
The stuff of nightmares.