Dead Ones were a sect of great warriors that once defended Mord Mar. They traded their individuality for anonymity. Until recently, these warriors were believed to be lost to time. Together, Dead Ones in society were called the Legion of the Dead
To qualify for Dead One, a character must fulfill the following criteria:
Alignment: all Dead Ones are Lawful
Base Attack Bonus: +3
Role-Play: contact with the Legion of the Dead
A Dead One’s class skills (and key ability) are Climb (STR), Intimidate (CHA), Knowledge: Dungeoneering (INT), Perception (WIS), Sense Motive (CHA), Swim (STR)
Skill Ranks: 2 + INT modifier
Die Hard Feat, Iron Mask, Will to Die
Clarity of Death
Die Hard Feat: Per the Pathfinder CRB. Dead Ones at 0 HP or below are not considered disabled or staggered.
Iron Mask: All Dead Ones have an iron mask grafted to their faces. This gives them a -2 to CHA and a +1 AC (Circumstance Bonus). The CHA penalty can only be removed with a Wish or Miracle spell (which removes the mask).
Will to Die: All Dead Ones forsake any type of Resurrection Magic (including Raise Dead, Reincarnation, Breath of LIfe, etc). If a Dead One ever loses their Lawful alignment, they will attack every living thing near them until slain.
Death’s Embrace: At 2nd level, when a Dead One’s HP is below 50%, they do an additional 2 points of damage with every melee attack. When below 75%, they deal an additional 3 points of damage with every melee attack, and when below 0 HPs, all melee damage is at +5, and any crit has an additional +1 to its damage multiplier (a x2 critical weapon would do x3).
Clarity of Death: Whenever a Dead One is under the influence of any spell with the following descriptors: Charm, Compulsion, or Pattern, the Dead One may re-roll his saving throw against that spell.
Death’s Emissary: At 5th level, a Dead One is able to call upon Death. Once per day, if the Dead One is below zero HPs, he may activate this as a swift action before rolling to hit. If the hit is successful, the target must make a Fort Save with a DC equal to damage dealt. If the target fails this save, it dies.