So, this week's playtest did not go as planned. The party decided they needed to rehash some old areas. Not a big issue, but they didn't let me know until Wednesday that was the plan. C'est La Vie. We actually had one of the most fun sessions in a long time. It had a lot more RP and less combat than normal.
A lot of the time, I skimp out on the RP aspect, as we only have so much time to play every week, and I am more interested in having my dungeon challenges tested and less about the personalities of the characters. Its a conscious choice, but not one that I love.
All in all, going back to old areas was good for me. I had to plot and place on the fly, and think I did a reasonable job (although the players may disagree.) Ask them about the Spellsap Golems. They may be less than happy.
Now, a highlight from last session:
A headless undead mind flayer bumping into walls. The party killed it months ago, but it had been re-animated. They also took its head to decorate the Adventurer's Guild. That'll teach 'em to go back to old areas (heh).
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