Rhinegold and the Valkyries
licensed from Fat Goblin Games
I missed Monster Monday again. The holidays suck for schedules. What can I say. I'll try again next week. In the meantime, here's a few of the books and magazines that I look at when working on my megadungeon, Mord Mar. I am not including the books I listed here (my 5 important GM books.)
The Twisting Stair: I picked up copies of both volumes of this zine at North Texas, and they are both full of good ideas if you are building a megadungeon. They are well worth the price of admission.
Traps & Treachery: I'm not good at traps. It's a fact of my DMing life. I often use this book as a springboard for other ideas. You can find it cheaper than in that link, too. I think I found it for $5 at a FLGS somewhere in my state.
Dungeon Fantastic Megadungeon Design: Peter Dell'Orto has a great series of articles in that link. He also regularly posts dungeon play reports. He has a lot of great resources for free there.
Advice on building a megadungeon: Before the Marmorial Tomb, Benoist Poire wrote an extensive advice column for building a megadungeon on The RPG Site. It is worth the read. And probably taking notes.
Creighton Broadhurst's Dungeon Design: It is a short and sweet article that covers the basic design elements before hitting pen to paper.
Megadungeon search on RPG Now: I haven't read most of these. I looked at Megadungeon #1 today, and wasn't impressed. Too much not-megadungeon stuff. The best part, you can see which megadungeons are available on PDF today! (Those I HAVE read).
What other resources do you guys use that I didn't mention? Let me know in the comments or the S&W G+ page or the Silver Bulette FB page.
Thanks for the TTS mention, Jayson!
ReplyDeleteThere are some excellent discussions throughout the Megadungeons! forum on the Knights & Knaves Alehouse at http://knights-n-knaves.com/phpbb3/viewforum.php?f=28 and it includes pointers to a number of other good resources in the sticky threads.
Allan.
Have you had a look at Megadungeon #1 and #2?
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