When last we left our intrepid adventurers, they were neck deep in trolls. We had 2 character deaths, and we were in trouble.
Feran: Ranger 6 (me)
Chance: Cleric 5/Rogue 1 (Ian)
Clip-Clop: Centaur Fighter 5 (Jake's character. Played by Dustin. 'Cause Mangonel is dead.)
Inquisitor 6 (Rob)
Mangonel: Human Barbarian 3/Druid 3 (Lion Shaman something or other) (Dead)
Tiefling Magus 4/Rogue 2 (Dave)
It is amazing what a difference 1 character makes. That centaur is brutal. Having him in combat we had a fighting chance.
We returned to combat on Feran's action. He immediately readied an action to hand the centaur his Flaming Axe. This quickly turned the battle. Doing 1d12 +10 + 1d6 will do that. Trolls have low AC, so Clip-Clop was dropping one a round. Add to this, the tiefling dealing acid damage, and Feran tripping the foes. And the Inquisitor was using bane. The red d6 is a Spiritual Weapon. The green die is a 'smoke countdown.' Opening the lane into the room actually was a benefit to us. We could attack several instead of one. Add to all of this the DM's dice were cold. We prevailed in a fight we were very close to losing.
Searching we found a secret room with 13 sacks in it. But, we also attracted a wandering monster. This guy showed up again. And again we ran. Straight back to the sphinx. We found it deactivated. But, it woke up after someone put themselves in the 'betting ring.' We gambled for a way home. And we won!
Coming out of the dungeon, we sold pretty much everything (in Greyhawk). We each had somewhere around 16k in gp. Feran bought a +1 enchantment on his Mithral Large Shield, a +2 enchantment on his Mithral Chain Shirt, and a Goggles of the Night.
Now we take a break so I can run some Mord Mar. Should be about 12 weeks and we'll be back to CotMA.
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